romanzolotarev.com is a Fediverse instance that uses the ActivityPub protocol. In other words, users at this host can communicate with people that use software like Mastodon, Pleroma, Friendica, etc. all around the world.
This server runs the snac software and there is no automatic sign-up process.
Some new assets for the Pixel Room Creator 1.1 update. This week I made parts so you can build your own cat tree … because, why not?🫠
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
picoCAD 2 is out!
📐 build models easily
🎨 draw pixelart textures
🍿 make simple animations
Get it on Steam and itch! 👉https://picoCAD.net
#screenshotSaturday #pixelart #gamedev
Once the sun was high above the mountain ridge, illuminating the valley behind, the grass gently woke from its slumber. And it softly welcomed back all the critters and animals that had been absent in the dark months.
(1/3)
#pixelart #dinchenix #ドット絵
Need a weekend project? picoCAD 2 lets you easily make lowpoly models, draw pixel art, and add animations!
👉 https://picoCAD.net
#lowpoly #3dart #pixelart
Today's @pixel_dailies prompt was "sand". You're not gonna do a stupid #meme #redraw right?
...right?
#pixel_dailies #pixelart #aseprite #MastoArt #timelapse #starwars
As part of my secret project, I've been working on a color palette. It has 4 shades, 4 hues for each shade, and you are only allowed to pick 1 hue per shade (4 colors).
This means there are 256 different color combinations. Here is a pixel daily I did in January, but redrawn for all 256 palette combinations with this color palette.
I put a lot of thought into this palette over the past year and a half. I think I have it where I want now.
Today's @pixel_dailies prompt was "fishing shop", and I love trying to fit #minecraft stuff into even smaller resolutions.
Today's @pixel_dailies prompt was "fireflies", and I'll be damned if that song isn't still fucking awesome, even if it's old enough to drive now.
Today's @pixel_dailies prompt was "cooked", as in "I just got back from a five day trip with two small children and I'm cooked".
Also happy #ShrimpSunday y'all! 🦐
Rewrote the code for the Paint Bucket Tool in the Pixel Room Creator 1.1 update. Instead of clicking on every object you want to paint, just hold down the left mouse button and move the cursor. Every object that is touched by the paint bucket cursor will be painted.
Hey, I'm back! And the demo for Dynamine is now finally up! You can get it on Steam or you can play it in the browser on Itch!
https://hexagonnico.itch.io/dynamine
https://store.steampowered.com/app/4480100/Dynamine/
#gamedev #indiegame #godot #godotengine #pixelart #minesweeper #gaming
Tall or small?
picoCAD 2 launched this week with 100% positive ratings!
Check it out on https://picoCAD.net and start making art.
Today's @pixel_dailies prompt was "steps", and I'm a mature adult who thought "step one, cut a hole in the box".
Also I'm tired, so it's a quick 1-bit piece. This week I'll be back home and hopefully have a bit more oomph.
#ProjectZwilling is doing good progress! I'm planning a blog post for next week where I'll go into more detail. #gamedev #pixelart #screenshotsaturday
Texture, animate, and make lowpoly models all in one pixel perfect package!
picoCAD 2 is out now on https://picoCAD.net ☺️
ended up making a bunch of little vehicles for my game, even though it's a turn based soulslike with no driving whatsoever #screenshotsaturday #godot #pixelart #ドット絵
Today's @pixel_dailies prompt was "vest".
#pixel_dailies #pixelart #1bit #aseprite #MastoArt #timelapse
I've been working on Pixel Room Creator this week. Here are some half-finished assets that will be in the 1.1 update. I will create some more when I have time. Currently aiming at getting the update done for the one year anniversary, June 1.
#ScreenshotSaturday #IndieGame #IndieDev #PixelArt #Isometric
Okay, it's out.
Lena is a handmade framework for making tiny games with palette graphics.
It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:
🪟 Windows (Native)
🍏 macOS (Native)
🐧 Linux (via SDL3)
😖 WebAssembly (Native)
The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.
🕹️ https://github.com/lichendust/lena
I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.