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Search results for tag #pixelart

[?]Werxzy » 🌐
@Werxzy@mastodon.social

Who out there like numbers?

    zep.p8 boosted

    [?]The Sailor Dev » 🌐
    @thesailordev@mastodon.social

    [?]Werxzy » 🌐
    @Werxzy@mastodon.social

    [?]Werxzy » 🌐
    @Werxzy@mastodon.social

    Testing out a little idea.

      alanxoc3 boosted

      [?]isaac [he/him] » 🌐
      @isaac@pv.grph.social

      apologies to anyone who can read chinese and tries to decode this lol, it's tough to draw when you dont know the language!

      #Chinese #pixelart #pixel_dailies @pixel_dailies

      pixel art 64x red lantern with golden accents, with a poor attempt at pixelling the chinese character for new years (according to a brief google search). the background is slightly lit up also. the streak number, 585, is in the top left.

      Alt...pixel art 64x red lantern with golden accents, with a poor attempt at pixelling the chinese character for new years (according to a brief google search). the background is slightly lit up also. the streak number, 585, is in the top left.

        [?]alanxoc3 » 🌐
        @alanxoc3@tilde.zone

        I think it's time we blow this scene. Get everybody and their stuff together. Okay, three, two, one, tell that Cat in the Hat you do NOT want to play!

        Bebop: @cadonkitous
        Fish: me!
        Rein-Hardt: tigerwolf181
        FLAM: @wadlo

        @pixel_dailies

        cowboy bebop tank cover art in a very low reolution

        Alt...cowboy bebop tank cover art in a very low reolution

        that fish in a tank from the cat in the hat

        Alt...that fish in a tank from the cat in the hat

        The tank character in overwatch or so i was told

        Alt...The tank character in overwatch or so i was told

        a tank of flam gasoline

        Alt...a tank of flam gasoline

          [?]vga256 » 🌐
          @vga256@mastodon.tomodori.net

          every time i play fred pohl's Gateway (Legend Entertainment, 1992) i'm always struck by how much the art style varies throughout the game.

          each planet has its own particular art style, which probably means that every planet had a different artist assigned to completing that planet's assets

          but what really stood out to me this time, and is very *uncommon* in games, is that two entirely different art processes were used.

          the water planet (top two screenshots): the luscious greens and aquamarines are pixel-perfect. zoom in, and you'll see the extremely careful handcrafted dithering to mix colours and create texture. the lighting makes objects lift off the page. this was drawn entirely digitally (probably in dpaint)

          the desert planet (bottom two screenshots): ignore the change of palette towards warm browns and yellows, and instead focus on the dithering patterns. these were almost definitely painted traditionally with watercolour or acrylic, and then scanned in to the computer. notice how the mechanical, randomized pixel patterns both soften and muddy the picture. the contrast is weak, and the objects feel flat and lifeless.

          in the early 90s, 256-colour adventure game backgrounds generally were painted, scanned in, and then received pixel-by-pixel touchups to improve the dithering and contrast. gateway's desert planet never received that last polish pass, and it shows.

          A pixel art rendering of a lake, viewed from the bottom, up towards giant lily pads floating on the surface above. The colours are rich, vibrant, with bouncing light everywhere.

          Alt...A pixel art rendering of a lake, viewed from the bottom, up towards giant lily pads floating on the surface above. The colours are rich, vibrant, with bouncing light everywhere.

          The view from the top of a pond, looking downward. The water is luminescent, with deep blues and aquamarines. Giant lilypads float everywhere.

          Alt...The view from the top of a pond, looking downward. The water is luminescent, with deep blues and aquamarines. Giant lilypads float everywhere.

          A side view of a distant mountain, in an arid region. The mountain is barren with runnels and channels along its edges, cut into by flowing water years ago. The sky is a soft blue. Everything has a watercolour-like appearance.

          Alt...A side view of a distant mountain, in an arid region. The mountain is barren with runnels and channels along its edges, cut into by flowing water years ago. The sky is a soft blue. Everything has a watercolour-like appearance.

          The interior of a tree fort, with a desk and handmade chair inside. An axe lays on the floor, and a journal sits on the desk. The colours are light and airy, as if on sepia film.

          Alt...The interior of a tree fort, with a desk and handmade chair inside. An axe lays on the floor, and a journal sits on the desk. The colours are light and airy, as if on sepia film.