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Search results for tag #pico8

[?]Andrew [he/him/any] » 🌐
@andrewt@mathstodon.xyz

Been playing around with a card game for the jam.

These are the suit sprites I'm using at the moment. They're defined as a custom font so I can poke binary data into memory instead of defining sprites (which uses too many bytes). But poking is only efficient in groups of 4, and card suits really need at least 5×5, so after I draw the character, I add one hardcoded pixel on the bottom row, because that row happens to be the same in all four designs.

I had it working with jazzy suits from the normal 'special character' set, but for some reason I felt that using the "proper" suits was an important use of some bytes.

Four square playing cards, each featuring a number and a 5-by-5 pixel suit icon. The bottom row of each icon is just the single, central pixel — the point for diamonds and hearts, and the stem for spades and clubs

Alt...Four square playing cards, each featuring a number and a 5-by-5 pixel suit icon. The bottom row of each icon is just the single, central pixel — the point for diamonds and hearts, and the stem for spades and clubs

A list of five poke4 commands, each of which assigns a 32-bit value to a 16-but memory address. This is all the custom graphics the game uses

Alt...A list of five poke4 commands, each of which assigns a 32-bit value to a 16-but memory address. This is all the custom graphics the game uses

The drawing code, which is really hard to read, partly because of the Pico8's crunchy font, but mostly because the variable names are all single letters. There is a single PSet command after the print commands, which draws the bottom pixel of each icon

Alt...The drawing code, which is really hard to read, partly because of the Pico8's crunchy font, but mostly because the variable names are all single letters. There is a single PSet command after the print commands, which draws the bottom pixel of each icon

    zep.p8 boosted

    [?]Andrew [he/him/any] » 🌐
    @andrewt@mathstodon.xyz

    I built a 1k pinball game for the jam.

    andrew-t.itch.io/1k-pinball

    It's not the most fun pinball game out there, but it's surprisingly functional compared to what I thought I'd manage to cram into 1024 bytes

    Alt...A 128x128, low colour pinball game. The table is square and the screen doesn't scroll. There are three round bumpers, three rollovers to get a multiplier, and two extra flippers on the top level

      [?]zep.p8 » 🌐
      @zep@mastodon.social

      Circular looping planet -> can avoid room switching and camera clamping logic.

        [?]zep.p8 » 🌐
        @zep@mastodon.social

        How can I get structured world data cheaply in ? The answer is always P8SCII.

        // for ~ currently at 600 bytes .p8.rom
        // The room str: ?"\f1\^w\^o2ff\|j ★ - - \^g\|r=-`=-'`--"

          [?]Dredds » 🌐
          @picoretro@mastodon.gamedev.place

          Working on an idea for the jam: a puzzle game based on clock arithmetic (also known as modular arithmetic).

          Currently clocking in (d'ya see what I did there?) at 853 bytes.

          Not sure what to call it. "Clockoban"? "Fox 'n' Clocks 'n' Blocks in a Box"? ...

          itch.io/jam/pico-1k-2026

          Alt...A little orange fox pushes around big clocks and red blocks inscribed with arithmetic operators. When the fox pushes a red block between two clocks, the clocks merge into one. The time on the new clock is calculated by the arithmetic operator from the time of two clocks that were merged. Eventually there is only one clock left. When the clock ends up with a clock showing 12 o'clock, the fox wins. Otherwise the fox loses.

            [?]Dredds » 🌐
            @picoretro@mastodon.gamedev.place

            Making the clocks tick on every move makes the puzzles MUCH too hard.

            Alt...A fox pushes clocks and blocks. On each move, all the clocks tick. The fox fails to solve the puzzle.

              zep.p8 boosted

              [?]Dredds » 🌐
              @picoretro@mastodon.gamedev.place

              "Fox & Clocks & Blocks in a Box": a puzzle game with pixel-art graphics, sound effects, multiple levels, and user-generated content that can be shared among players on social media... in 912 bytes of compressed code.

              Alt...Flipping through multiple levels of a grid-based puzzle game with simple pixel-art graphics.

                zep.p8 boosted

                [?]Paul Nicholas :pico8: :vscode: » 🌐
                @Liquidream@mastodon.gamedev.place

                The 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 has now started! 🥳
                🌐 itch.io/jam/pico-1k-2026
                You have until end of Sep to create:
                🕹️ Games
                📺 Demos
                🛠️ Tools
                ...in (or ) using ≤ 1KB of 🗜️ code
                (#Postcart below courtesy of @zep - see code in ALT tag)

                Alt...pal(0,9)q="....█.....♪●●●●●●●" t=0::_::?"\^w\^tpico-1k\n\n🐱 2026" memcpy(0,24576,4^7)cls(1)for y=0,31do for x=0,55do if(sget(x,y)>0)a=(-t*.1+x*0.009)%1c=x/15+t*2+y/9?q[1+(c%#q)],64+cos(a)*50,32-sin(a)*20+y*2+cos(x*.02-t/2)*5,a<.5and 13or 14+((y*.1+c*2)%3) end end t+=.05?"#pico1k\^1\^c",2,120 goto _

                  zep.p8 boosted

                  [?]Krystian Majewski » 🌐
                  @krystman@mastodon.social

                  🎥⭐️ New Video⭐️🎥
                  The complete guide to Multicarting in

                  youtube.com/watch?v=O3GRedlZvjY

                    [?]Werxzy » 🌐
                    @Werxzy@mastodon.social

                    Mr. Swop ended up getting 3rd overall and 1st in gameplay in the lowrezjam! I made a post-jam update that adds end-game puzzles.

                    itchio : werxzy.itch.io/mr-swop
                    Lexaloffle BBS : lexaloffle.com/bbs/?tid=158718

                      [?]zep.p8 » 🌐
                      @zep@mastodon.social

                      Looking forward to jam hosted by @Liquidream starting Sept 1st, so made this invite to warm up (src in reply). Make tiny 1k / carts!

                      itch.io/jam/pico-1k-2026

                      Alt...circular scrolly showing the text "pico-1k 2026"

                        zep.p8 boosted

                        [?]Paul Nicholas :pico8: :vscode: » 🌐
                        @Liquidream@mastodon.gamedev.place

                        1 Week until Jam 2026! 👩‍💻
                        🌐 itch.io/jam/pico-1k-2026
                        👨‍💻 Make (or ) carts in ≤ 1KB of code
                        📅 SEP 1st-30th 2026
                        What game/demo/tool will YOU make? 🤔

                        Dark mountains in the distance with neon grid-like floor leading to them. The title "PICO-1K JAM 2026" is displayed in the centre.

                        Alt...Dark mountains in the distance with neon grid-like floor leading to them. The title "PICO-1K JAM 2026" is displayed in the centre.

                          Werxzy boosted

                          [?]Werxzy » 🌐
                          @Werxzy@mastodon.social

                          Mr Swop is now released and submitted to

                          itchio: werxzy.itch.io/mr-swop
                          Lexaloffle BBS: lexaloffle.com/bbs/?tid=158718

                            [?]Werxzy » 🌐
                            @Werxzy@mastodon.social

                            Added signs and inventory.

                              [?]Werxzy » 🌐
                              @Werxzy@mastodon.social

                              Added a shop and animation for stars.

                                [?]Werxzy » 🌐
                                @Werxzy@mastodon.social

                                Added a tile flip transition.
                                Keeping the other small additions a secret for now.

                                  roman boosted

                                  [?]Paul Nicholas :pico8: :vscode: » 🌐
                                  @Liquidream@mastodon.gamedev.place

                                  █▓▒░ 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟲 ░▒▓█
                                  🌐 itch.io/jam/pico-1k-2026
                                  WHAT?
                                  👨‍💻 Make (or ) Games/Demos/Tools in ≤ 1KB
                                  WHEN?
                                  📅 SEP 1ˢᵗ-30ᵗʰ 2026
                                  Hope to see you at jam! 🤓

                                  Alt...Dark mountains in the distance with neon grid-like floor leading to them. The title "PICO-1K JAM 2026" is displayed in the centre, with a glitchy effect overlaying it all.

                                    [?]Werxzy » 🌐
                                    @Werxzy@mastodon.social

                                    New Coloring book! 🖍️

                                      roman boosted

                                      [?]zep.p8 » 🌐
                                      @zep@mastodon.social

                                      Close enough