romanzolotarev.com is a Fediverse instance that uses the ActivityPub protocol. In other words, users at this host can communicate with people that use software like Mastodon, Pleroma, Friendica, etc. all around the world.
This server runs the snac software and there is no automatic sign-up process.
It's been a while since I released Tad. Apart from bugfixes there have been some improvements to enemy AI. Mainly they are now moslty dangerous from the front.
You can play it for free on itch: https://doriencey.itch.io/tad
or the official pico8 website: https://www.lexaloffle.com/bbs/?tid=155161
Objects can have arbitrary shapes. While we could use sspr to draw them, we would have to fit everything on a 128x128 spritesheet (without compression). So I'm testing filling the polygons in using electricgryphon's trifill function (https://www.lexaloffle.com/bbs/?uid=10844). #pico8 #gamedev
Starting to add a 3D extension to #flutton (pushed the first cut here https://github.com/Powersaurus/flutton/blob/main/flutton-3d.p8) Lot of copy-pasting from old projects as I try to find my "most basic, least opinionated raycaster implementation". Took one from a couple of years ago and couldn't resist playing around with the fillp+sprite stuff I learnt recently.
The dither does a lot when your textures are 8x8.
I have just released the Sakamoto update for my Bullet in the Train score chaser. I added a completely random convenience store clerk. I also added a new score system for achieving higher scores. https://donswelt.itch.io/bullet-in-the-train/devlog/1487362/sakamoto-update #PICO8 #gameDev
A thrilling puzzle game. What a fun rethinking of Tetris: check out #RecycledBlocks by @Werxzy.
https://werxzy.itch.io/recycled-blocks
I love how abominations that you make will just come down to haunt you as a visual garbage, but it's still fair. I'd say it's even too lenient: you don't get crushed by blocks and it's pretty easy to lift stuff up to untie yourself, and there is no limit on destroying blocks.
I'm preparing to release #picotron 0.3.0c which includes web player logins for LXO accounts ("Lexaloffle Online") ~ any #pico8 and #voxatron users automatically have LXO and can also post highscores etc.
More Info: https://www.lexaloffle.com/lxo.php
Tweaked it a little more. I tried making the DPad as another mesh but it would be visible of the rotation when you shouldn't see it. So went back to flat textures for the buttons.
After almost 1 year of snekburd being out, I've made a level editor that people can use to make or share their own levels!
Lexaloffle BBS (best): https://www.lexaloffle.com/bbs/?tid=156094
itchio : https://werxzy.itch.io/snekburd
While Piero (https://pbes-studio.itch.io/) works on board design ideas, I'm building a basic pinball prototype. I wanted to reuse my segment intersection code from Celestial Serpent to build a physics engine. This is going well. #gamedev #pico8
Are you PONDering what it would be like to be a tadpole? 🐸
Join your fellow pondmates and try to thrive in this reactive and alive nature, or click on chill mode and enjoy the atmosphere! It certainly was a challenge for me
Get Berry Brother and 15 other games for under 7 € 🚀
A little game I'm working on. i'm new to this platform, so using the opportunity to figure out how it all works.
Been working on flutton - a tiny low-code framework for #pico8. My son had been drawing little Mario levels using the sprite and map editor and wanted to get things moving - so I made this. He's not ready for code yet, but sprite flags provide a fun and easy way for him to build little games.
I still have lots I'd like to add but it is useable and you can try it out with on pico-8-edu
https://github.com/Powersaurus/flutton
a {
display: inline-block;
max-width: 100%;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
vertical-align: bottom;
}
hello, pico-8-edu.com :)