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Search results for tag #pico8

[?]ghettobastler [he/him they/them] » 🌐
@ghettobastler@mastodon.art

Small update: speed pads!

Alt...Prototype of my pinball game

    [?]Doriencey » 🌐
    @Doriencey@mastodon.social

    It's been a while since I released Tad. Apart from bugfixes there have been some improvements to enemy AI. Mainly they are now moslty dangerous from the front.

    You can play it for free on itch: doriencey.itch.io/tad

    or the official pico8 website: lexaloffle.com/bbs/?tid=155161

      [?]ghettobastler [he/him they/them] » 🌐
      @ghettobastler@mastodon.art

      Added rotation for the ball based on the tangential speed on contact. This is not physically "accurate": some energy should be spent changing the ball's rotation speed, and there is no friction on the walls. But it feels better!

      Alt...Prototype of my pinball game

        Werxzy boosted

        [?]zep.p8 » 🌐
        @zep@mastodon.social

        Working on a remake of Neko Puzzle in its most natural form: a desktop app. It also has a multiplayer mode (drop in anytime to a single shared game with endless 1-minute rounds) that will eventually be cross-playable with a version.

          alanxoc3 boosted

          [?]The Sailor Dev » 🌐
          @thesailordev@mastodon.social

          [?]ghettobastler [he/him they/them] » 🌐
          @ghettobastler@mastodon.art

          Objects can have arbitrary shapes. While we could use sspr to draw them, we would have to fit everything on a 128x128 spritesheet (without compression). So I'm testing filling the polygons in using electricgryphon's trifill function (lexaloffle.com/bbs/?uid=10844).

          Alt...Prototype of my pinball game

            [?]ghettobastler [he/him they/them] » 🌐
            @ghettobastler@mastodon.art

            Added a "key" parameters to walls that makes them "drop". So now we have doors.

            Alt...Prototype of my pinball game

              [?]Ben Jones » 🌐
              @Powersaurus@mastodon.social

              Starting to add a 3D extension to (pushed the first cut here github.com/Powersaurus/flutton) Lot of copy-pasting from old projects as I try to find my "most basic, least opinionated raycaster implementation". Took one from a couple of years ago and couldn't resist playing around with the fillp+sprite stuff I learnt recently.

              The dither does a lot when your textures are 8x8.

              Alt...Demonstration of adding a 3d view to an existing game using flutton by adding the 3d code as include. Shows the same scene in 2D and 3D

                [?]Donswelt » 🌐
                @donnyglover@chaos.social

                I have just released the Sakamoto update for my Bullet in the Train score chaser. I added a completely random convenience store clerk. I also added a new score system for achieving higher scores. donswelt.itch.io/bullet-in-the

                Alt...A pixel art action game featuring a hitman shooting random goons in a bullet train. He is wearing a green convenience store apron and a yellow t-shirt.

                  [?]ghettobastler [he/him they/them] » 🌐
                  @ghettobastler@mastodon.art

                  Rollovers! And I got to learn to use object references in Tiled. Looks pretty powerful!

                  Alt...Test of the rollover system of my pinball game

                    [?]ghettobastler [he/him they/them] » 🌐
                    @ghettobastler@mastodon.art

                    I've actually worked on a similar camera system for an unreleased platformer project to handle level transitions. It could be fun to have those in a pinball game.

                    Alt...Prototype of a pinball game

                      Werxzy boosted

                      [?]Vint Prox » 🌐
                      @vintprox@techhub.social

                      A thrilling puzzle game. What a fun rethinking of Tetris: check out by @Werxzy.

                      werxzy.itch.io/recycled-blocks

                      I love how abominations that you make will just come down to haunt you as a visual garbage, but it's still fair. I'd say it's even too lenient: you don't get crushed by blocks and it's pretty easy to lift stuff up to untie yourself, and there is no limit on destroying blocks.

                        Werxzy boosted

                        [?]zep.p8 » 🌐
                        @zep@mastodon.social

                        I'm preparing to release 0.3.0c which includes web player logins for LXO accounts ("Lexaloffle Online") ~ any and users automatically have LXO and can also post highscores etc.

                        More Info: lexaloffle.com/lxo.php

                          [?]ghettobastler [he/him they/them] » 🌐
                          @ghettobastler@mastodon.art

                          We want to have levels that are larger than the screen size, so I've added some camera movement to handle that. These are based on rectangular areas that are also defined in Tiled.

                          Alt...Prototype of a pinball game

                            [?]ghettobastler [he/him they/them] » 🌐
                            @ghettobastler@mastodon.art

                            Reworked the way object are handled. Now that they can have multiple shapes attached to them, no more pointy flippers. Also: plunger and one-way walls!

                            Alt...Prototype of a pinball game

                              [?]The Sailor Dev » 🌐
                              @thesailordev@mastodon.social

                              Bit the bullet and jumped into

                                [?]The Sailor Dev » 🌐
                                @thesailordev@mastodon.social

                                [?]The Sailor Dev » 🌐
                                @thesailordev@mastodon.social

                                Tweaked it a little more. I tried making the DPad as another mesh but it would be visible of the rotation when you shouldn't see it. So went back to flat textures for the buttons.

                                  [?]ghettobastler [he/him they/them] » 🌐
                                  @ghettobastler@mastodon.art

                                  Up until now I've been placing the different objects by editing the code directly. This is pretty tedious, so I wrote a custom exporter for Tiled to make editing the level easier.

                                  Alt...Prototype of a pinball game

                                  Screenshot of the map in Tiled

                                  Alt...Screenshot of the map in Tiled

                                    [?]ghettobastler [he/him they/them] » 🌐
                                    @ghettobastler@mastodon.art

                                    After adding spatial partitioning, the engine can handle way more objects and shapes. So now I can use a several line segments to approximate a Bézier curve.

                                    Alt...Prototype of a pinball game

                                      Werxzy boosted

                                      [?]Werxzy » 🌐
                                      @Werxzy@mastodon.social

                                      After almost 1 year of snekburd being out, I've made a level editor that people can use to make or share their own levels!

                                      Lexaloffle BBS (best): lexaloffle.com/bbs/?tid=156094
                                      itchio : werxzy.itch.io/snekburd

                                        [?]Werxzy » 🌐
                                        @Werxzy@mastodon.social

                                        The level editor is just about done. I'll try to release it tomorrow.

                                          [?]ghettobastler [he/him they/them] » 🌐
                                          @ghettobastler@mastodon.art

                                          Slowly re-adding elements to the new engine. We now have the flippers back!

                                          Alt...Prototype of a pinball game

                                            [?]ghettobastler [he/him they/them] » 🌐
                                            @ghettobastler@mastodon.art

                                            Changing the physics engine. My solution relies solely on segment intersection to detect collision, which makes handling corners troublesome. Plus circles are approximated using polygons, which I find a bit limiting. So instead I've decided to go with a classic impulse resolver.

                                            Alt...Test of a physics engine in PICO8: a ball zips around the screen, bouncing off various objects.

                                              /home/rqm boosted

                                              [?]The Sailor Dev » 🌐
                                              @thesailordev@mastodon.social

                                              [?]ghettobastler [he/him they/them] » 🌐
                                              @ghettobastler@mastodon.art

                                              It's starting to take shape

                                              Alt...Prototype for a pinball game

                                                [?]Werxzy » 🌐
                                                @Werxzy@mastodon.social

                                                Got almost everything done, just REALLY crunching for tokens now.

                                                  [?]ghettobastler [he/him they/them] » 🌐
                                                  @ghettobastler@mastodon.art

                                                  After some tweaking around, it works!

                                                  Alt...Test of my physics engine. A red ball rolls down a set of white lines.

                                                    [?]taxicomics » 🌐
                                                    @taxicomics@mastodon.gamedev.place

                                                    [?]ghettobastler [he/him they/them] » 🌐
                                                    @ghettobastler@mastodon.art

                                                    While Piero (pbes-studio.itch.io/) works on board design ideas, I'm building a basic pinball prototype. I wanted to reuse my segment intersection code from Celestial Serpent to build a physics engine. This is going well.

                                                    Alt...Test of my physics engine. A red ball falls on a white line and climbs it up.

                                                      alanxoc3 boosted

                                                      [?]Werxzy » 🌐
                                                      @Werxzy@mastodon.social

                                                      Werxzy boosted

                                                      [?]zep.p8 » 🌐
                                                      @zep@mastodon.social

                                                      WIP for family accounts; (and later & ) owners will be able to add up 5 family members to their account, each with their own username & icon. Also handy for testing multiplayer games during development.

                                                      picotron login.p64 showing a list of family members to choose from

                                                      Alt...picotron login.p64 showing a list of family members to choose from

                                                        [?]AchieGameDev » 🌐
                                                        @Achie7240@mastodon.gamedev.place

                                                        Are you PONDering what it would be like to be a tadpole? 🐸

                                                        Join your fellow pondmates and try to thrive in this reactive and alive nature, or click on chill mode and enjoy the atmosphere! It certainly was a challenge for me

                                                        youtube.com/watch?v=17heQRZKo6c

                                                          [?]Sebastian Lind » 🌐
                                                          @Elastiskalinjen@mastodon.social

                                                          Get Berry Brother and 15 other games for under 7 € 🚀

                                                          store.steampowered.com/app/394

                                                            [?]The Sailor Dev » 🌐
                                                            @thesailordev@mastodon.social

                                                            [?]The Sailor Dev » 🌐
                                                            @thesailordev@mastodon.social

                                                            They walk away to do cool guy stuff...

                                                              roman boosted

                                                              [?]Doriencey » 🌐
                                                              @Doriencey@mastodon.social

                                                              A little game I'm working on. i'm new to this platform, so using the opportunity to figure out how it all works.

                                                                roman boosted

                                                                [?]Ben Jones » 🌐
                                                                @Powersaurus@mastodon.social

                                                                Been working on flutton - a tiny low-code framework for . My son had been drawing little Mario levels using the sprite and map editor and wanted to get things moving - so I made this. He's not ready for code yet, but sprite flags provide a fun and easy way for him to build little games.

                                                                I still have lots I'd like to add but it is useable and you can try it out with on pico-8-edu
                                                                github.com/Powersaurus/flutton

                                                                Alt...Video showing the workflow for making a small platformer using flutton + pico8. Demonstrates gradually adding sprite flags to add different behaviours to sprites. Ends with a cheery pink blob character being chased by some grey blobs, whilst trying to eat loads of carrots.

                                                                  7 ★ 1 ↺

                                                                  [?]roman » 🌐
                                                                  @hi@romanzolotarev.com

                                                                  now lexaloffle bbs got gifs mode!

                                                                  see also: space toy by jleyba92


                                                                    4 ★ 1 ↺

                                                                    [?]roman » 🌐
                                                                    @hi@romanzolotarev.com

                                                                    another trick, if you want to visually shorten long links, but only when they are longer than its container width (at max-width)

                                                                    a {
                                                                    display: inline-block;
                                                                    max-width: 100%;
                                                                    white-space: nowrap;
                                                                    overflow: hidden;
                                                                    text-overflow: ellipsis;
                                                                    vertical-align: bottom;
                                                                    }
                                                                    hello, pico-8-edu.com :)